Playtesting notes, changes coming
violence_sw » Devlog
Ran a playtest a few weeks ago with my buds in Baltimore.
I had a major balancing issue with the specific scenario I wrote for the playtest, so it was kind of a dud.
Specific notes I jotted down while running the test
- weapon specific ranges
- interrupt action needed?
- injury check slows down game. remove it. replace with hits. Most units can take 1, some special units can take more
- campaign play? unit "advancement"?
- Outside of that, more playtesting, more scenario writing.
scenario wips
Get violence_sw
violence_sw
a violence hack!
Status | Released |
Category | Physical game |
Author | Barrowlord |
Tags | Print & Play, Tabletop role-playing game |
Leave a comment
Log in with itch.io to leave a comment.